Prof. Leif Kobbelt,
Torsten Kuhlen,
Paolo Carloni
Programme
The course is an introduction to computer graphics and visualization in computational engineering science. The main goal is to provide the understanding of the entire computer graphics and visualization pipeline from simulation raw data to meaningful images, animations, and interactive visualizations in 3-D space. Moreover, some virtual reality techniques
and methods are faced.
Inside the course an introduction to biomolecular structure, secondary structure elements of
proteins and graphical representations of proteins is provided. Exercises on visualization of a protein from the Protein Data Bank file and analysis of a molecular
dynamics simulation dataset are performed.
Literature
1. Foley, van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice
2. Watt, Alan: 3D Computer Graphics
3. Brodlie: Scientific Visualization - Techniques and Applications
4. Earnshaw, Wiseman: An Introductory Guide to Scientific Visualization
5. Kraiss: Advanced Man-Machine Interfaces
6. Sherman: Understanding Virtual Reality
7. Burdea: Virtual Reality Technology
8. Bowman: 3D User Interfaces
9. Kobbelt: Scriptum "Introduction to Computer Graphics"
10. Branden, Tooze: Introduction to Protein Structure
11. Finkelstein: Protein Physics
12. TCBC University of Illinois: VMD User’s guide
Basic knowledge required for the course
• Basic working knowledge of linux/unix or Windows operating systems
Slides
•
Basics of Molecular Dynamics
•
Visualization of Biomolecules
•
Tutorial
Additional material
•
Tutorial material